(above my main battle line with 12 Mordor orcs, a drummer, a banner (still without a design), 4 two handed weapon orcs and the witch king - now with a horse.)
My second game with my Mordor MESBG army was fought on Saturday in the wilds of Telarah against my old foe, Nick. He had been busily expanding - or I should really say decreasing - his Iron Hills army. I type 'decrease' due to his army becoming much smaller in model count. This was the result of Dain the pig boy and a rather large, impressive chariot.
I had no real idea what the chariot could do but at 250 points (in a 600 point game) I knew it would not be nice. As it turns out it could fight, run down anything and shoot anything on the table - and by anything I mean a troll, the witch king, orcs and a Morannon orc captain. All my best stuff in fact.
Another image above of my Mordor right flank consisting of 12 Mordor orcs in a typical line with spears at the rear. The Troll - who is building a impressive reputation for doing absolutely nothing in both beginning battles - can be seen lumbering in the distance.
The scenario was 'I don't recall' and this consisted of having to hold as many of the five objectives as possible at the end of the game. This was certain to involve my army breaking but I hoped my superior numbers might win the day. This almost happened in fact ... but the game ended in a creditable draw for both parties concerned.
The above image shows the initial set up on the dwarves. They held a strong position in the centre of the table. The walls made their position strong but also further hampered their already modest movement ... and I needed to rely on movement to have any chance in this battle.
Yep, above is 'Numb-nuts' or 'Kills-nothing' ... or some other name denoting shithouse performance.
These are from much later in the battle. My orcs had flanked the Dwarves and were now attacking from the front and rear. The Dwarf warriors were sandwiched between my orcs and the walls. Many were trapped but ... this didn't really help. The higher fight value, high defence and lack of commitment to killing all hampered the Mordor attempts to beat their foes.
In the background, my troll was doing nothing to the chariot despite his higher fight value. For much of the game the chariot's impact was limited (except smashing a Morannon orc captain after 3 rounds of combat then killed 8-10 orcs too.) It needs to point in the right direction and my flanking move on the right had drawn its attention away.
Dain too had been drawn away - and once transfixed or compelled I can't recall - before returning to thump orcs. My tactic with both was to feed a model at a time inter the whirling death machines that both indeed were. Dain is a superb warrior, feeds of enemy might usage and his mount enables him to ignore the one and only disadvantage that Dwarfs have - movement.
(By some freak of nature it kept snowing wherever the dwarfs were but it was warm for the Orcs.)
The same is true for the chariot as it thumps around at 8" a turn - which is in fact much higher as when its enormous base pivots it easily gains another 2-3 inches each time.. My only hope was winning priority - which is a fools hope as it will always swing - and my magic ... and I stuffed that up when bad positioning let the Witch King get within range of Dain and the chariot. I lost the priority to get him away AND the roll off for the heroic move. The chariot minced the Witch King easily despite his Defence of 8 and 2 fate points.
Oh, why did I take so many pictures of this bloody useless troll???
In the final two turns the Mordor casualties were soaring and I was well on the way to being tabled. I was hoping my force would break - thus ending the game - while I was still standing on enough objectives. This had not been an issue all game - in fact I was holding three for much of the game and had orcs running for a fourth.
Then the chariot happened ... the troll was decimated in two quick turns after some earlier resistance. The chariot then turned one way, sending 1d6 (6!) bolts shooting across the table gunning down my guys on one objective. I was broken and next turn it turned the other way, sending 5 more blots searing into hapless orcs and another objective was cleared. Then courage did its part causing me to lose another objective. I lost control of three objectives - that had been safely mine all game - in 2 turns. Mordor orcs fell like leaves. My losses went from about 20 to over 30 in a blink.
I really thought I was 'IN' the game for the whole scenario. This had really hinged on moving away from dwarves (the drums really helped in this), hiding (as shown below ... the two clever orcs on the left were the only ones to hold an objective at the end of the game) and using magic - which is something I did very poorly as the witch king was killed. In retrospect, the chariot could have turned its brutal bolt thrower attack at the witch king at any time in the game gunning him down. Perhaps I was lucky Nick didn't decide to kill him earlier. Maybe the only way to keep him somewhat safe is with a body shield too. In any case, I didn't do this and my leader was isolated and died in one chariot charge.
It was a good game throughout which required a lot of thought for both of us. I'm only glad it wasn't a game where Mordor had to try and kill its opposition as this is a very hard ask with Iron Hills. On the other side, Mordor did manage to quarter their army so ... not all bad.
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