This week was back to MESBG in a 650 point match as Nick's Isengard took on my Mordor. It was Saruman against the Witch King in a contest for who could win the heart of the most eligible bachelor in Arda ... Sauron.
The scenario was 'Seize the Prize' (or something to that effect) which is basically MESBG's version of Blood Bowl - as two forces chase the ball about then try to run it into the end zone.
The field of battle was the Barrow Downs (don't try and geographically figure out why Isengard and Mordor got there) and I liked my mix of standing stones, felled statues and barrow tombs.
Mordor started and the sounds of a drum resonated driving the Orcs into a flurry of movement. They approached the objective (possibly a hobbit, rodent or Elvish knick-knack) swiftly picking it up.
The forces of Mordor flanked their large central force with two smaller forces while a pair of warg riders, led by an Orc Captain on a warg, watched the back and flanks. This was a real threat as Isengard had a similar number of mounted troops and a single crebain flock.
In addition, Isengard was led by Saruman - whom I had never played against - and had a strong force of fast moving Uruk scouts. The Mordor Orcs picked up the prize with trepidation knowing full well that they would get compelled or just thumped by the stronger Uruks with their superior fight value, strength and armour. And yep ... thats what happened.
(If you look very carefully you can see the poor little orc bastard compelled out of the line already ... monstered by 5 Uruks. In retrospect I might have marched my battle line beyond the objective and picked it up with a back line orc.)
The Mordor Orc was compelled, escaped one combat but then Saruman used his palantir to win the next activation. The Uruks took the objective/prize and Isengard did not relinquish it for the remainder of the game. Nick summed up the scenario better than I did and just tried to gum up my forces as best he could. This worked well aided by better fight values, better armour and pikes. He blocked a gap between two fallen statues which took my Orcs significant time to work around.
I really need to better understand the drum special rules so I can get maximum effect of this movement bonus ... or just how to use it. It would have made a big difference to my lapping about the flanks.
The centre became a prolonged slogging match as Orcs poured into and around as many Uruks as possible. Fortunately for the Witch King, Nick was rolling quite bad dice to wound and few Orcs fell ... throughout the entire night. Likewise, my two Moranon captains were doggedly killed nothing.
(Above shows a band of Uruk scouts who would die holding up surging Mordor Orcs in a key sacrifice for the outcome of the scenario.)
I tried to break Isengard but didn't realise that their break point was far higher ... in fact close to their quartered number. While Uruks were falling, it wasn't happening fast enough and the objective was being passed back toward faster troops.
The Witch King tried to thin numbers with regular black dart spells. He felled two warg riders and took out the Uruk banner. I pressed as hard as possible but it was slow going getting around the flanks. Most of my warg riders were taken out by the single crebain slowing my forces. But the Orcs kept pushing forward trying to break through the armoured Uruks and get at the softer scouts. Here too there were just enough to slow my progress.
In the centre the fight was desperate. Had I better understood the scenario, how to use my all Orc horde army (I usually had a troll soaking up points) and the high Isengard break point ... I think I'd have pushed less troops into the middle.
The Witch King's will was getting low and a single Isengard warg, who refused to die, attacked him opportunely draining further will. At this point Saruman was threatened and considered whether he should engage in combat. After a tough struggle with his back to a stone monument, he extricated himself. I was astonished by his seemingly endless will stores and variety of spells. He even threw Sorcerous Blasts against the Witch King felling his horse. (Positioning that ethereal poser is a nightmare.)
I was having a hard time identifying my Orcs from Uruks in the swirling and increasingly chaotic melee. The objective was passed toward a small group of Uruk scouts (about 5-6) who ran down the edge of the table. Saruman followed behind ready to lend support.
(Above shows Isengard had fallen back reducing their frontage and preventing being lapped around. Even outnumbered two to one - or maybe more - the Uruks died very slowly and those two wargs in the top left of the image were damn near immortal delaying Mordor troops greatly.)
I don't have any images of this final stage of the battle. The Mordor forces struggle to rush archers across to the Uruk scouts who hugged the board edge. The horseless Witch King did his best. Finally, I took advantage of my drummer to rush orcs in and started felling a few of the scouts. Any time I did drop the objective carrier it was simply picked up again and moved on. In retrospect I could have done a lot of things differently ... perhaps trying to compel the bearer or sapping will from Saruman or Snapping his staff or ... dunno really. After three games I still have not got my head around magical powers. I'm still at the point where pushing a truck ton of Orcs about is fun.
In any case, my Mordor forces, aided by the drum and interior lines, gained on the Uruk scouts. Now only 3 were left and Saruman trailed behind. Isengard finally were quartered and to great surprise Saruman fled the field but all the Uruk scouts passed their tests. After a hotly contested priority roll ... a draw but I won due to not winning the previous turn ... my chance came to kill the remaining two Uruks. My black dart went off but failed to wound and my Orcs lost the combats being pushed away.
In the next priority I lost and the final Uruk ran from the field. Isengard won with only two warriors left.
What a game ... as close as it gets! I had my chance and I blew it! The Witch King blew it! I can't really blame the Orcs ... they're not very good at anything.
I'm learning a bit more about my army. Placement of the Witch King is very difficult. I'm finding him quite fragile and that will seems to disappear fast. Moving that many Orcs was tough but I think the horde is better than the Troll. There seems to be lots of easy counter tactics to such as model. I greatly value the drums, Morannon Orc captains (though they killed very little in this game) and a smattering of two handed weapon Orcs. Higher fight values are very hard to deal with ... even when you totally surround a figure. Mordor just seems to have lower fight values to most armies - or the Isengard, Iron Hills and Ent armies I've played in any case. I don't think I've figured out shooting yet either ... the lower bow range and poor hit chance makes orc bowmen a risky investment. I only take some due to the phrase and concept of 'honesty bows' in MESBG. Maybe more warg riders would be better than bowmen?
Lots to learn and I greatly look forward to my next game. It was lots of fun and I did get a thrill from pouring masses of Orcs into and around my enemy.
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