This week was a return to MESBG. I traveled up to Nick's house where he would be assaulting me with his new army of evil. With a muddled head (from a cold and some bad nights sleep) I grabbed the right armies but the wrong lists. This decided I would be fighting with Black Gate against Nick's army of legend - Dunland.
I guess its easy to explain how the forces of Mordor might clash with an army nominally under the authority of Saruman ... so we progressed to find out who was more evil??? (600 pts BTW)
We were searching for artefacts ... there were six possible candidates and, no doubt, both sides were hoping for a ring shaped treasure. The Black Gate has an uninspiring deployment with three equal battles and the Beefy Chiefy up the guts!
The men of Dunland leaped forward and ... possessing the intelligence of a man, horse, crow and orc ... managed to pick up one artefact.
The Orcs were a little slower trudging forward and arguing endlessly about which was more intelligent to take the test when their turn arrived.
The Mouth lead his battalion up the left. The eagle eyed among you may have noticed a flock of crow like crows trying to stay quiet just over that small hillock in the distance. Despite being as intelligent as a orc (or man or horse) this flock never quite figured out its role in the battle. It did keep the Mouth back as a mobile reserve on crow patrol for much of the game.
On the right, the Orcs - under the command of a captain - thumped forward toward another artefact. In the background another flock of clever crows flapped about. The random rabble of Hillmen squabbled about setting the wagon afire or just buggering off. They ended up doing neither.
The Beefy Chiefy was squarely in the centre of the board and, with considerable bravdo, was daring anyone to come near him. He had picked up an impressive pile of rocks from the field he had just passed. No doubt the farmers would be quite pleased with his field clearing efforts ... if he hadn't eaten them just before the battle. The Mouth was matching the maneuvers of the crows in some sort of deeply mediocre tango.
Then ... bang the gong, it was on! The Morannons had lined up very neatly and the Hillmen clearly hated them for it, so they decided to try and kill them. Unfortunately, their battle plan should have involved more about reactions to their own death as the Orcs rained a flurry of early kills into their formation. The Morannon +1 FV against men was working wonders. More than that, the S4 Orcs were hitting D4 or D5 at most.
Oh, and another thing ... you recall those rocks that the Beefy Chiefy was so proud of? He kindly decided to share two of them with the Hillmen. The first obliterated the head of their standard bearer. The second thudded into a Dunish champion robbing him of both fate.
Now begins a tale of animal cruelty. The Morannon captain clearly hated birds - of all types and configurations. This night he made it his personal mission to eradicated all bird life on the table. Further, his cruelty infected other Orcs who decided to kill all animal life thus proving their greater capacity for evil - in their minds. In truth, this only confirmed their rampant cruelty and desire to harm those with less power than themselves (... actually ... I think that is evil, isn't it?)
Fresh from throwing stones the troll now looked for someone to kill. He didn't have to wait long as the Dunland cavalry, flushed with aggression, charged the small group of Orcs to the left side of the troll. He obliged, stepping over the stones, to smash both man and horse with unmitigated violence (and a point of might = heroic combat.) In one fell swoop, much of the Dunnish left flank was gone.
Orc continued to battle Crow. It was shameful really, a Captain of the Black Gate embroiled in a donnybrook with a flock of crows ... but the red mist had arisen for the orc.
Soon, the Troll had moved back to the centre. Another point of might saw him killed another couple of archers. He would soon threaten the Dunnish commanders.
The main battle raged in the centre of the table. The Dunland forces had drawn back after suffering heavy losses. Their gods had proved false this day, robbing them of vital luck, skill and killing power. Conversely, the Orcs were emboldened as if by the presence of the Necromancer himself. Almost two men fell for any Orc slain.
The Mouth had given up on the crows and moved into to use his sorcery to transfix the opposing heroes. He weaved spells of such power and potency, consuming his considerable will ... that each was shrugged off by the Dunland heroes. This was probably the best outcome that their gods granted them all battle long.
The Mouth charged, the Troll charged, the Orcs swarmed in ... blow rained down on Men. Many fell. Their heroes stood strong ... well not their general who was reduced to a smear on the Beefy Chiefy's bulbous club. Otherwise, one put a wound on a very surprised troll.
In other regions of the field, Orcs fulfilled their animal hatred hacking down the remnants of their enemies. One group broke off to try and run into the opposing deployment zone - which would have secured another VP.
The main thing that prevent this eventuality was the collapse of the Dunland army. The Orcs had been brutally efficient in their slaughter. Even the Bird Hating Captain emerged smeared with bird blood with feathers poking from his mouth. The other Orcs looked a little bemused and let down all at once. By the end, the Black Gate had gathered 5 out of 6 artefacts and killed the Dunnish general.
In short ... well, it had been short. Nick had barely won a trick with the dice. He had kindly reminded me of my troll's ability to throw stones, and I had repaid him by immediately killing his standard bearer. He had killed 10 orcs (and the Mouth's horse ... bad night to be an animal) but his army had suffered far worse. The early losses came fast and weakened his line badly. Overall, Dunland seems a hard army to play. We had equal numbers but I had the advantage of FV and a troll that seemed unstoppable on this night. The Dunland warriors strength seems good but their defence is very low - and my Morannons S4 was able to bite through this flimsy armour. Also, lots and lots of dice rolls went my way throughout the night.
I guess this again proves an old wargaming maxim ... newly painted models do not like to fight on their first outing.
But also, Dunland, it seems, is going to take a bit of figuring out ... which is (often) another rule of wargaming - new armies require a bit of breaking in and figuring out.



































































