For quite some time, and after many ... many hours of preparation, I took my plans to play Dark Age wargames using MESBG rules. The decision seemed like a great one. At the end of the evening, I wasn't sure if that was the case.
I also wanted to use the Icelandic sagas as a context for the games. I prevaricated between the career of Offa, king of Mercia, but decided on the sagas. This may may have been influenced by my listening to the 'SagaThing' podcast which I very much enjoy.
But to the battle, I'd made (and re-made) lists for both Saxons and Vikings using the MESBG rules. This included making point values for each type of figure. I eventually made two armies in 200, 300 and 400 points to enable a range of battles and skirmishes. I would be using the excellent Lion Rampant Icelandic Blood feud supplement to help make games. I'd used this before and it was fun.
My first idea was to start the blood feud with a bear hunt. The valley's most wealthy farmer had suffered losses over several weeks to a violent bear. The creature had killed several hunters and our two potential heroes - Kolbein and Finnbogi - set out with their men (300pts MESBG) to find and kill the creature. Both sides would have to poke through caves and woods to flush out the bear - which had the stats of a hill troll. The area was also filled with bandits who had an equal chance to emerge from the woods and attack the searching parties.
Above is Kolbein's forces. Both side had around 17-18 men made up of bondi, veteran warriors and a very few huscarls (the only troops with mail.) At the very first attempt, Kolbein (Nick) flushed the bear from the woods. It was played by another friend, Ian. This happened sooner than I'd hoped and left Ian with only a bear to command. I had envisaged he'd have a few more troops to influence the game. As can be seen above, the bear took flight from the entire troop of Kolbein.
Kolbein advanced. His force had more veteran warriors but less missile troops.
In the foreground was my force - Finnbogi. I tried to use my two archers and some spear throws to thin Kolbein's ranks - but to no avail. We closed on each other as the bear watched bemused.
I cobbled together a 3-way initiative roll on the night but I don't think this really worked. I'd done lots of writing in preparation but I just couldn't cover every base.
The lines clashed. Behind the boulder, Finnbogi attacked with his berserker friend. I hoped these two powerful warriors would dent the opposing warband but this took a long time to eventuate.
My missiles continued to do little and now Kolbein urged his men on. My line was refused toward the left leaving a chance for Kolbein to wrap around.
Early victories went to Kolbein as around 3-4 of Finnbogi's force fell. Kolbein can be seen on the left with a blue cross on his shield. He readied his dane axe to slice through his foemen. His veteran warriors were pushing back the opposing bondi.
At the rear, the bear had run all the way around the back of the hill. Only once did he attack killing one of Finnbogi's men. In response, Finnbogi's kinsman, Grettir, advanced - using a point of might - and surrounded the bear. It battered away these men but failed to kill anyone else for now.
Fierce combat continued. Spears were hurled at close quartered. Finnbogi and the berserker continued to be mired among lesser foes behind the boulder. Their men were losing ground. Kolbein charged in but Grettir returned from fighting the bear and both these heroes used might to add points of strength. Whoever won would cause hideous wounds to the other. Finnbogi won initiative and Grettir dueld Kolbein first as he was trapped. Grettir hacked down his rival.
Odin decided victory this day would go to Finnbogi. The fates changed their favour and victory after victory went to Finnbogi's warriors in a single turn. This left more of his enemies dead and now match-ups were favourable to Finnbogi who finally slew his opponents and engaged in the main battle hacking into Kolbein's huscarls. The berserker slew bondi.
Kolbein's forced reached their break point and we decided to call it there. MESBG usually ends when one side is quartered but we're playing a campaign with one hero possibly mortally wounded. His men dragged their leader away while Finnbogi's men were only too glad to jeer and shout scornful words at their retreating enemies. The fate of Odin was with them this day ... but each warrior knew they were lucky to be alive.
As for the bear, Grettir managed to wound the creature claiming part of its claw as a prize. But, Grettir also received a deep wound which almost led to his life's dark blood spilling out on the ground. Once more, the Fates, and strong mail links, had saved the day. But the murderous bear escaped.
For a small game (300 pts as side) the game when much longer than I expected. Part of this was due to talking but also the bear seemed to have taken on the persona of a marathon runner dashing about heedless of its actual murderous nature. As he only commanded the bear, Ian was very hard to engage in the game and perhaps this was reflected in his bear strategic choices.
Nick stated mid-game that it was very hard to tell the figures apart. After the initial clash, battle lines become very confused in MESBG and, as both armies are vikings - looking very similar - his comment was very sound. This made things a little confusing. I was okay but I had painted all the models on the table. I'll need to go back to the drawing board to solve that issue.
The result of the game was due to an amazing run of luck turning the tide of combats in a single turn. Finnbogi's men won duel roll after duel roll and killed quite a few (maybe 4?) in a single round. This is quite a bit when both sides only have 17 men. Missile fire was useless on both sides - which did affect Finnbogi as he had more of these troops and slightly less hand to hand troops. The berserker did take quite a while to warm up but eventually felled several opposing warriors. Finnbogi, or his cousin Grettir really, was the only side to challenge the bear (whose tactical choices have already been discussed. Grettir had also hacked down Kolbein with lusty strokes of his sword earning him aclaim, a bag of silver and, possibly, a name for his weapon.
After the write up, the game sounds pretty good ... but ... afterwards ... I didn't feel like it had worked. I'm unsure if it was enjoyable for a few reasons. The sides are very similar with forces both being made of the same troops. This means dice throws may be the main deciding factor - and no-one likes dice alone deciding a game. I also didn't have everything figured out to answer all the players questions - leaving me feeling a bit uncertain. Overall, I'm not sure MESBG are the right rules for the job and I think next time, I might run with Saga. I'll also considering altering the lists to buy troops in 50 point 'blocks' of troops - either 8 bondi, 6 veteran warriors or 4 huscarls. I've done so much work on my Dark Age figures since December last year (rebasing and re-highlighting around 180-190 28mm models) that, while I can see the benefit of labeling each figure into named units, I'm not sure I've got the energy right now. Perhaps I'll just listen to another Saga on 'Sagathing' to become inspired.
Then again, after years of striving to successfully bring the Dark Ages to the tabletop - and engaging other players in a time period I find so intriguing and beguiling - I'm a bit fatigued. Perhaps the Norns have weaved my wyrd, the skeins of fate, to determine I shall wander wargaming unfulfilled for another year.

















































