Saturday, 13 June 2026

The Return of Muskets and Tomahawks

 


It has been a long time but we've returned to a game that delivered lots of happy memories to gamers in our little club near the time of its formation. 


I purchased Muskets and Tomahawks II a month or so ago. We've now played 3 games and we've been very pleased with the results. 


One of the best features is the command points that were introduced into this new edition. This gives players lots of decisions to make, even when the cards aren't falling their way. It offsets the luck dimension. 


The clocks deliver a interesting way to end turns too. Morale is same as always and, while it seems clunky at first, you can pretty quickly master the main factors and figure results out quickly. 


We use it pretty exclusively for the French Indian Wars. Thus far we've played 300, 400 and 500 points games. All went well.


I always like my French the best especially the Canadian militia. 


Nice to have a few sprinklings of Indians for added melee punch and setting flavour. 


We've introducing line units now too and figuring out their best usage. 



Lots of fun. I'm the only one with the rules so I've kept things simple thus far in terms of scenarios - playing from the main book so far. Got to try the others soon. 


The tables look good as do the figures. 


I know ... a terrible write up, but its Sunday night and I'm tired. Best I can muster. 

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