We tried CONGO by Studio Tomahawk last Tues. We all love this innovative system ... but had not played it in months. I decided to try scenario 7 - whose name I don't recall.
It was Forest Tribes up against a Explorer expedition. The explorers needed to smash the fetishes set up by the witchdoctor. These radiated power having random effects. With only a few turns it was going to be tricky for the explorers.
Above bundukis trade long range fire with askari.
In the jungle, spear armed tribesmen wait to charge the explorers.
Just a little closer ...
Deadly and violent apes lurked in the depths of the forest.
Several units of superstitious ruga ruga felt the power of the witchdoctor and their nerve quailed.
Elsewhere, askari shook off their terror effects and their volleys thinned the tribesman line.
The explorers close on one fetish.
A savage fight broke out over another ... close range musket shots and brutal hand to hand erupted.
The forest tribes continued to wage their psychological campaign which amassed stress tokens on the explorers. This limited what they could achieve.
Turns were slipping by and fetishes still pulsated with sinister forest ju-ju ...
One fetish was taken!
The tribesmen were losing many warriors in the centre around their hideous statue to their fecund goddess.
Tribesmen charged. Combat victories adding victory points to the forest tribe total.
Finally, the turns expired and with the combat wins and - more importantly - the high amount of panic tokens (see the red hand marker below) drawn/inflicted on the explorers ... the Forest people had too many victory points. They had defended their fetishes and the witch doctors magic still radiated throughout the land. More people would fall under his vile influence.
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