Wednesday, 14 July 2021

Blucher Rides Again


This week myself and my good friend Nick returned to Blucher. We both agree that it is about the best wargame we have ever played. It is perfect for a week night game supplying a thoroughly satisfying experience, with tense command decisions, within a reasonable time and in sufficient magnitude. 

In other words ... it supplies a BIG Napoleonic experience without oppressive rules. 

I've been trying to fit a 20 or 30 point general personality into my 200 point allotment. This means the army is down a few units and must use the character advantages to the full. 

I haven't achieved this yet ... but I've had great fun with the MOBILITY rule. 


Quite simple ... each turn you can activate almost your entire army. 

This game shows an enormous Prusssian right hook. I shifted my four commands across in that direction - promptly telegraphing my entire intent - in the least subtle display of tactics ever made. And as the above picture shows I got into a bit of a traffic jam. 


The French pressed up in the centre to take pressure for their left. 


The Prussians surged on regardless. I used Blucher who also supplied my forces with the LEGEND trait increasing my force's morale/break point. 


Bloody mindedly - I threw in my troops again and again ... until they were spent. 


I just couldn't break the French cavalry on their left in combat. Nick wisely drew back making my assault more difficult. I had unluckily attacked the wrong flank - coming up against Guard cavalry which proved too tough for me to break. 


My losses mounted ... but I stuck to my plan ... and charged once more ... 

... and died. Blucher lost ... 


... but Marshall Vorwarts will return. Nothing could be surer. 

 

Wednesday, 7 July 2021

The Vampyre's Plan


BEHOLD! Victor Dire, the most cunning vampyre, has hatched a plan to eliminate human interference among the ruins he once called home. He plotted in concert with his flesh construct - Sigrid Schreck - and involved the forces of his close allies the Vermin. 

The following images detail a story ... told mostly by my daughter - Ella - who is only 5. As usual my photographic skills and equipment aren't great - so I've mixed images with flash with images without. 


Vermin reinforcements rush along hastily constructed paths to surround Captain Kruger's band - already drawn into vicious fighting in the centre.


Siegfried - champion of Kruger's band - faces down a horror spawned deep in the sewers - a Rat Beast. 
The other warriors watch stupefied by his insane bravery. 
Surely, the brave barbarian will be ripped apart!


(As above ... is this a better shot ... in some ways yes ... others no.)



Atop the Spider Tower, Sigrid and Victor Dire gloat over the encroaching doom to befall Captain Kruger - who had once before managed to slay the vampyre. 


But on this day the humans did not stand alone - Freya Fangbreaker (Thanks Reaper ... great figure and great name!) had arrived with her axes sharpened and resolve sure. 


Kruger and Siegfried now struggled with the brute ... the battle could go either way. Victor signaled for another beast to begin its assault - the ferocious Bloodrinker shambled forward. 


But Dwarf honour could not abide their friends to fight and die alone. 


Bloodrinker spotted her prey and howled ... 


More unholy creatures beckoned to the call of the vampyre ... stalking through the ruins of the Cursed Keep Otto Schwarz led the slavering dire wolf - Zoltan. 


(From one of Bloodrinker's press release images ... she'll have a single and book soon.)


Battle was again joined ... Helga Axemaiden hefted her formidable weapon ... surely this could wound the beast. 


The axe bit deeply and Bloodrinker fled into the night ... 


Fearing the potency of his forces would be diminished, Victor enacted the spell to recall his unliving host. The Dwarfs had foiled his plan ... a cruel fate would await them. 



Sigrid looked down on the last of the fighting ... humans and Rat Beast drew apart exhausted and bearing many wounds each. She reflected on the flaw in 'her' plan. The conclusion seemed inescapable ... it was Victor's temerity! She would abide her bungling master ... for now. 


The true author of the plot (and others on the day ... including the theft of the Queen's crown ... perhaps a future edition?) 


The rats had not arrived in time ... they had awaited the outcome of the fight ... too timorous to over commit to a fight they had lost before to Captain Kruger's skilled warriors. 


As the humans sought to withdraw ... Festus, the necromancer, crept onto the ruined tower to hurl a final curse ... its outcome would not be felt for some time - but it would led to the ruin of one of the brave band. 


The final images show the last moments of the epic battle that was later captured in the famed painting by Lorenzo Manus. It hung for many years in the throne room of Leopold the Clement and is one of the most famed artistic works in the kingdom entitled 'The Barbarian and the Beast.'


 

Wednesday, 30 June 2021

Mordheim ... among the trees




Over the last few months ... a new table has emerged for fantasy gaming ... it grew from the skeleton of my mythic Britain assemblage of scenery ... 


Above the combined forces of humans, undead, dwarfs, ghouls and skaven prepare to struggle for control of the sacred forest sites. 


As above by with flash. 


The ghouls emerge from beneath the rock platform bridge. 


Centrally ... the humans warband prepare to defend the main sacred area ... marked where once of statue of the ancients fell ... 



The Skaven ... led by their seer Skry... descend upon the place of power. 


Already Dwarfs struggle with spectres for control of the ruins. 


Atop the dark altar ... the Watchman awaits the outcome of the struggle. 


Spectres emerge to engage those that befoul this forbidden place.   


Just a couple of shots of my new forest or overgrown ruins. 


As per above ... nice ruins. 


Flushed with greed for what lies within the Dwarfs surge toward the goal. They are prepared to solve the supernatural problems with their finely crafted axes. 


Desperate combat rages over the entrance to the Wicked Altar. 


Skaven prepare to descend ... only once all are weakened. 


The men of Reikland will hold fast against all and sundry. 


Finally, the vampyre and his fleshy concoctions prowl the boundaries. Evil follows their approach. 



The battlefield ... a place of ancient power and intent - that lies deep within the woods - is now stained by bloody conflict. The winner - if any - will manipulate the eldritch energies to their own ends. 




 

Wednesday, 14 April 2021

More From Scratch


This hols I've added more scratch built terrain. I don't need any more but I'm just following my creative juices as they are flowing out. 


The item pictured here I call the Wizard's Barrow. 


Pictured on it are various figures from my Mordheim armies. Atop Fester Gloom the necromancer has summoned ghouls to aid his dark desires. 



Since these images I have chosen to darken the coloured stones with a dark brown wash and some deep green too - helping to simulate moldy growth over the last few hundred years. 


Here Seigfried the barbarian battles two skaven atop the tomb. 



Now Victor Dire - vampire - stands triumphant having won the evil site. 


Finally, a new addition to my forces - the tormented soul of the barrow itself - the Wizard.