On the field of Pelannor, alongside the barrows of kings whose names are lost to the past, two mighty armies met. A brazen host had issued forth from Minas Morgul, lead by the Witch King himself, and these were bravely met by the host of Gondor - led by the indomitable Gandalf.
This was a 700 points MESBG match using a scenario borrowed from first edition 'Lion Rampant.' Four supply markers were left on the field and it was the job of Minas Tirith to prevent their destruction by Mordor. The orcs like nothing better than wanton destruction and they were eager for the task.
Minas Morgul consisted of around 40 Mordor orcs. There was the WK and two orc captains. The orcs were supported by double banners, three spectres and a drummer. And 1 troll.
'Atop the wall's Gondor list contained Gandalf, Irolas, around 10 citadel guard (half bows and half spear), two knights and the rest tin cans. Oh, and ... a trebuchet!
The Witch King pee'd a little within his cloak at the sight of Gandalf (and his Banish spell) while the Orcs soiled their pantaloons thinking about bloody big rocks being thrown.
And a rock was thrown in the first turn that made the Mordor player (me) struggle to contain my shite. It smashed directly into an Orc line killing 5 orcs, knocking 4 others flat and robbing one Orc Captain of a fate point and a wound. Any more like that and the Orcs will be unable to fight!
The Orcs were ordered forward at top speed which was hastened by the drummer. Before the game, I was convinced I should have changed the drummer for 5 more Orcs but it would prove to be a sage inclusion due to the trebuchet. The spectres struggled to keep up. A few orcs were left behind to light the supplies ablaze.
One crate was instantly set afire but the other proved too moist to spark. A roll of 9+ was needed for 1-2 figures or more than 3 models could set alight on a roll of 8.
Gandalf led the forces of Gondor forward to surround one supply crate. It was almost impossible to stop the two crates near the defenders deployment to fall but the two closer ones could be protected. This would involve splitting the forces of good. Usually, not a problem, but with this list, troops were a little thinner on the ground. Gandalf and the trebuchet were both sizeable points investments.
Above shows the impressively military line of the citadel guard. Irolas lurks behind ready to buff the men (sounds suspicious when written like that. You know ... what happens in the tower, stays in the tower!)
Their bow fire was also proving deadly. In one round three orcs with shields were shot away. The WK was torn between ordering a forward rush - to limit possible trebuchet rocks - and face the bow fire OR shelter from bows and face the bloody big stones. He chose to drive is orcs forward!
Aided by the drummer, the orcs soon reached their destination on the right. A melee started with good initially able to pour more troops into the fray than evil. Several casualties were sustained - the losses for evil were quickly approaching 15 dead while no Gondorians had fallen.
At this point, the sorcery from both sides affected photography. Two key moments occurred. Gandalf shifted across the table toward the troll and to counter or kill the Witch King. Also, the Witch King - who had ridden out of the trebuchet arc - used a compel (requiring a might point to pass) to draw a citadel guard forward out of the line. This allowed the troll to charge the trooper, barge, then thunder into the battle line before him.
Now at the line - and no longer threatened by missiles - the troll did what he does best (which - up until tonight - meant fluff all his dice rolls and die like dog.) By the end of the game he had squashed around 8 citadel guard. With more orcs approaching from the rear - including a banner - the troll's situation was also looking pretty good.
On the Mordor right, the absence of Gandalf was keenly felt. Here two orc captains led the forces of evil. Despite losing 3-4 priorities in this vital middle section of the game, the might points of the captains allowed evil to dominate - uncontested. Orcs surged around the warriors of Minas Tirith and here the 'Blades of the Dead' special rule proved devastating. Needing only a four to wound, any combat won by the orcs was quickly converted. Men fell like the leaves in autumn.
The tide of battle had turned. The orcs now took almost no casualties while the death toll of men mounted quickly. Evil, up until now, had lost around 13 orcs to missiles, from now until the end of the game, they only lost around 4 in combat. 'Blades of the Dead', double banner and 'might where it's right' proved a deadly combination. (F'ing troll finally pulling his weight was a big help, too!)
Back on the Mordor left, The troll and orcs took a steady toll on the citadel guard.
So Gandalf stepped in ... Just before this happened, the old wizard had used a might point to channel a Banish spell against the Witch King. In response, the WK used three will to stave off that blast of power. Then hate gripped him and a poor decision was made - replying with a channeled transfix. This was easily brushed aside by the istari. What a silly response from me. I lamented my decision not to enchant the blades of the troll, making him a more fearsome weapon, or some similar trick to weaken Irolas.
Gandalf and Irolas attacked the troll. Gandalf used heroic strike but only equalled the FV of the troll. The subsequent duel roll was also a draw and was only decided when a 50/50 roll went to evil. The troll fended away his attackers but only barely. Confronted with a mass of fate points on the heroes, the troll decided to throw back his attackers and slam powerful blows into the citadel guard.
The path to victory was now clear ... kill everyone except Gandalf and Irolas.
This was happening very nicely on the Mordor right. The might of the captains allows orcs to 'wrap and trap' the warriors of good. Their banner fell and the dead lay thickly upon the ground. Keen eyed observers from the White Tower gasped at the bloodshed. The orcs were emboldened by their growing advantage and seemed heedless of the few rays of sunlight that pierced the murk issuing from Mordor.
The above lithograph illustrates the situation well. Very few guards remain. Orcs run rampant hacking and killing. The troll - to both players surprise - is still alive. (I was jubilant with his performance as in the past 12+ games he had done nothing whatsoever. Now, he was proving a hero! I swore to Sauron I would an erect a plinth form the bones of men for the troll to mount.)
Gandalf had not managed to strike down the troll after trying for more than 3 turns. Even transfixed, the troll shrugged off the attacks. Sure, the good heroes remained, but their command was gutted.
Back to the right, and the soldiers of Minas Tirith were no more. Even those pictured were soon to die. The orcs stood about with their zippo's trying to spark the third crate. This did not happen, as good was soon quartered, but we didn't add up the victory points. On objectives, it was a draw. But, good was quartered and Minas Morgul were not yet broken. Evil had two banners to none. On points, it would not have been a major victory (my orcs failed their roll to get 8+ and light the third crate at the last turn) but on the table it was clear. Minas Morgul has cleared the path for assault across the Pelannor.
Well, it was a very short game for 700 points, lasting about two hours. But, both players had fun. It was an interesting match up, with a missile heavy force meeting a melee force. The drummer had ended up helping a great deal. The trebuchet's single strike was bowel-loosening but it only happened once. The fire from the citadel guard had an impact but, probably the most important factor, was 'blades of the dead.' This is simply devastating. It scythes through armoured troops with utter disdain for their points cost. It turns mere Mordor orcs into brutal weapons. Added to this, the troll did sterling work breaking the line then holding on against Gandalf. Ultimately, magic had a limited impact, save the 'compel' from the WK to hasten the troll reaching the enemy line. The spectres - with their terror buffs to orcs - also had little impact but this was mainly due to being somewhat out of position - due to the faster move of the orcs (drummer) - but also as the orcs were doing much of the charging. This raised the last key element - not having any might to challenge the heroic moves called by the orc captains. This allowed evil to dictate the combats on the right, even though they successively lost priority. It was in this location most of the Minas Tirith warrior died.
Time for the Witch King to bring up all legions. The time of the orc has come and the siege of the White Tower can begin ... well, probably not any of those things as only 40 blokes fought another 40 ... hardly Middle Earth shaking stuff - but a great skirmish wargame nonetheless and both players agreed it was a night well invested into the mystic, yet mediocre, art of wargames.