After a long break, Nick and I were happy to be back and playing MESBG. Nick wanted to play Fellowship (at 600 points) so I decided to play Shadows of Angmar. I made the choice to avoid putting points into large heroes (like the Witch King) up against hero killing machines such as Legolas, Aragorn, Gandalf or Boromir. Also, I knew I wouldn't be able to win, or contest, the 'might race.'
So, I chose 50 Orcs (13 with bows, 4 2HW, 2 banners and the rest Orcs with shields) 1 warg rider, 2 werewolves. It was led by 3 Orc Captains and 2 Barrow Wights. I took these to use their paralysis ability. The werewolves were there to eat hobbits.
I set up the board to resemble an ancient ruined fortification somewhere in Rhudaur or Eregion. Nick rolled a scenario 'To the Death' ... i think. In any case, we had to kill each other's heroes.
I felt the scenario was quite logical as the Fellowship could certainly have been confronted by the remnants of the long forgotten evil realm of the north.
Off we went, I tried a pincer envelopment. I worked around each side and hung back the middle. My plan was to take the Fellowship in the crossfire ... and my first target would be the pointy eared rocket launcher from Mirkwood - his defence is just too low!
Aragorn and Legolas worked up to a position behind ruined walls ready to start picking off the Orc horde.
The above shows my centre force. They are working their way into position. The shorter 18 inch range of orc bows can be a little limiting. They began to pepper both Legolas and Aragorn with shots. Most of these fell uselessly - the elven cloaks made the Orcs only ever hit on 6s. However, in one turn, several arrows were on target. Legolas was forced to spend all his fate points. Elbereth had smiled upon her favoured kin, but her influence in this distant land was waning.
Orcs took shots whenever they could. Sure, Orcs were being killed by the incredible aim of the heroes but ... there were plenty more where that came from.
The Fellowship now joined up but Orcs were on both sides with more approaching from the centre. The Orc groups filled the air with black fletched arrows. The Fellowship was caught in the crossfire.
Above, Orc losses can be seen in the centre (a lone Orc stands where once he had chums) but I had also moved my werewolves into position. These are quiet threatening creatures at only 25 points each. Their best feature is a 10 inch move (quite long in MESBG) and feral/ferocious charge - which allows them to charge without line of sight. The werewolves ensured the more combat able heroes in the Fellowship had to protect the hobbits.
Move Orcs maneuvered to shoot the good guys.
(Stunningly, it was my single warg rider who threw a spear that killed the Prince of Greenwood.)
Nick now used Gimli to shield the weakened and now wounded Legolas. Aragorn was slowly losing fate but the Orcs are just really bad shots. The Fellowship were moving toward a small wood. I now worried that they would slip inside and my chances to kill both Legolas and Aragorn wound be gone.
The photographer then wandered away. In this break, I used a Barrow Wight to paralyse Legolas preventing him from getting to cover. I moved my Orcs around the rear of the Fellowships position. The second Barrow Wight and Werewolf also closed. The werewolf was almost in range of charging hobbits. However, Aragorn planted a shaft into one werewolf - it yelped and slinked behind cover. Then, Legolas fell with Orc shafts buried in his chest. Boromir charged from the wood toward the Orcs and Aragorn followed. Initially the Orcs fell back firing, but priority was eventually lost - especially with the might fountain Aragorn being present. The heroes caught their prey ...
Boromir began to slay Orcs and the body count climbed. His horn, which enabled him to automatically win duel rolls when the Orcs failed courage tests (constantly) and massive might stores resulted in many heroic combats. Boromir was slaying 4 Orcs per turn. Aragorn was chipping in too.
(In the above image, you can just see the hobbits in the top left. They have left the wood and were supporting Aragorn and Gimli. In the distance, a werewolf lurks.)
More Orcs lapped around and fired arrows directly into combat. But ... Orcs are just really bad at hitting anyone ... friend or foes. My Barrow Wights steadily expended their will on paralyse spells that failed and failed again to effect the heroes. Their powerful will rolls shrugged off even the most potent dire songs of paralysis from the ancient wights.
Whenever I could, I tried to limit Boromir's kills but I certainly wasn't able to prevent them. The Orc body count was climbing. Frodo was now attacking one of my banner bearers. Other hobbits, who can be barely seen in these images, are now fighting for their lives against werewolves.
(The Orcs with grey stones on their bases indicate my Orc captains.)
The battle raged on and on. The Fellowship continued to win duel rolls but I could keep feeding in Orcs to the fray. Then the hobbits fell ... Sam, Merry ... Pippin. Aragorn fought on but his fate was spent.
Gimli was surrounded by doggedly won duel roll after duel roll. I kept feeding the Orcs in ... surely I would win a duel roll or two eventually ... maybe ... at some stage ...
And I eventually did ... Gimli was hacked down by simple Orc soldiers ... trapped and surrounded. Aragorn battled on ... but, at the last, he fell. I had surrounded them - Gimli and Aragor - turn after turn after turn - and finally they were cut down by jagged Orc blades. This ended the game. Boromir had been drawn away from the other two. An occasional priority win enabled me to engage the heroes in favourable ways limiting their kills. I tried several times to devour Frodo with a werewolf but I just could not roll a single 5 ... and I had about 6 chances to do this. The invisible little bugger got away. The ring was almost secured ... in a werewolf belly.
In the final wash up ... a very enjoyable game with two forces of very different strengths and weaknesses. Sheer numbers probably won out. I had lost 24 Orcs only 2 short of my break point. I still had my banners and general and had killed 6 heroes. On points, it was about 13 to 2 (or 3) which is quite a victory for evil. Orc archers had dictated the game, then shear numbers and finally sheer numbers with enough mediocre Orc captains, barrow wights and werewolves to threaten and harm.
So, it appears this tale will be ending a little differently. With Boromir alive, he may well have bundled up the hobbit and managed to slip away ... somehow. Without his protector (Strider), Frodo would have be driven south to bring the ring to Minas Tirith.
But, I think we all know, somewhere on the road ... on a dark night ... a tall muscular man would have approached the smaller, soft skinned hobbit ... and forced him to reveal his ring.