The companies used were as follows. Please note that I believe in keeping armour low and only having a 2 characters per side with low pluck. Everyone should have a chance at killing everyone else and we all love an underdog. Players always cheer heartily when a lowly askari or bandit can rise to greatness through shrugging off attacks or felling a hero.
On the evening in question one of our usual players sickened with plague so the Cult did not enter the fray.
17 The Case of the Urchin’s Arse
Professor
Hardwig’s Archaeological Dig
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||||||
Name
|
FV
|
SV
|
Speed
|
Pluck
|
Talents
|
Equipment
|
Hardwig
|
+2
|
+2
|
4+
|
Sword, Pistol
|
||
O’Connell
|
+4
|
+2
|
+2
|
3+
|
Martial Arts, Tough, Duellist
|
Pistols, Combat Knife, Lined Coat
|
Old Tom
|
+2
|
+2
|
4+
|
Numb (Age)
|
Carbine, Combat Knife, Lined Coat
|
|
Timbo
|
+1
|
+2
|
+1
|
4+
|
Bayonet Drill
|
Military Rifle, Bayonet
|
8 Askari
|
+1
|
+2
|
5+
|
Carbine, Knife
|
||
The role of the Dig Team is to
secure crates by dragging them to safety and keeping Hardwig alive.
+2 VP per crate secured AND +5
VP if Hardwig survives.
May not shoot Klinck, Dias or
the porters.
|
Desert
Bandits 1
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||||||
Name
|
FV
|
SV
|
Speed
|
Pluck
|
Talents
|
Equipment
|
Tippu Tib
|
+4
|
+1
|
+2
|
3+
|
Tough
|
Sabre, Blunderbuss, Lined Coat
|
Kibonge
|
+3
|
+1
|
+1
|
4+
|
Terrifying, Fanatic
|
Halberd, Combat Knife, Pistol
|
8 Bandits
|
+2
|
+2
|
5+
|
Rifle, Sabre, Combat Knife
|
||
Klinck
|
+2
|
-
|
-
|
4+
|
May only defend.
|
Camera
|
2 Porters
|
+1
|
-
|
+2
|
5+
|
||
The role of the Bandits is to
shoot Dig and Expeditionary forces. +1 VP per kill. +5 VP for Hardwig or
Savage. (On the evening I removed the VP's for Savage's survival.)
Additionally to capture
photographs of British forces fighting Bandits. +5 VP per photo from table.
|
Desert
Bandits 2
|
||||||
Name
|
FV
|
SV
|
Speed
|
Pluck
|
Talents
|
Equipment
|
Rabeh Zubair
|
+3
|
+2
|
+1
|
3+
|
Tough, Fanatic
|
Two Handed Sabre, Pistol, Knife, Lined Coat
|
Al Hurun
|
+3
|
+1
|
+1
|
4+
|
Tough, Numb
|
Sabre, Buckler, Lined Coat, Pistol, Knife
|
8 Bandits
|
+2
|
+2
|
5+
|
Rifle, Sabre, Combat Knife
|
||
Dias
|
+2
|
-
|
4+
|
May only defend.
|
Camera
|
|
2 Porters
|
+1
|
-
|
+2
|
5+
|
||
The role of the Bandits is to
shoot Dig and Expeditionary forces. +1 VP per kill. +5 VP for Hardwig or
Savage.
Additionally to capture
photographs of British forces fighting Bandits. +5 VP per photo from table.
|
Scotland
Yard
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||||||
Name
|
FV
|
SV
|
Speed
|
Pluck
|
Talents
|
Equipment
|
The Detective
|
+4
|
+1
|
+2
|
3+
|
Erudite Wit, Duelist
|
Sabre, Pistol, Lined Coat
|
His Chum
|
+2
|
+2
|
+1
|
4+
|
Bayonet Drill, Medic
|
Military Rifle, Lined Coat, Pistol, Bayonet
|
Officers (4)
|
+2
|
+1
|
4+
|
Lined Coat, Pistol, Baton
|
||
Officers (4)
|
+1
|
+2
|
4+
|
Lined Coat, Baton, Military Rifle
|
||
NB: No member of the Yard may
shoot at any Desert Bandit.
The role of the guard is to
render unconscious to Expeditionary force. +1 VP per man.
The Detective and his Chum may
engage Klinck, Dias or the porters in hand to hand only. At this close range
their disguises are revealed. +5 VP for Klinck or Dias or +1 per porter (+2
if has photo.)
Deploys in Turn 2 via the
Tunneller. May not surface within 6” of ruins (the Detective won’t do it.)
|
British
Egyptian Expeditionary Force
|
||||||
Name
|
FV
|
SV
|
Speed
|
Pluck
|
Talents
|
Equipment
|
Savage
|
+3
|
+2
|
+1
|
3+
|
Inspirational, Numb
|
Lined Coat, Pistol, Knife, Sabre
|
Lacoste
|
+2
|
+2
|
4+
|
Fanatic
|
||
Boy
|
+1
|
+0
|
+2
|
5+
|
Numb
|
A Decanter
|
10 Askari
|
+1
|
+2
|
5+
|
Rifle, Knife
|
||
The role of the Force is to
protect Professor Hardwig at all costs and shoot as many Bandits as feasible.
Need to keep Savage alive - + 5 VP.
(MINUS) -1 VP per bandit shot.
May not shoot Klinck, Dias or
the porters.
|
The
Cult of Akhenaten
|
||||||
Name
|
FV
|
SV
|
Speed
|
Pluck
|
Talents
|
Equipment
|
Abir
|
+1
|
+1
|
+1
|
3+
|
Intuitive
|
Lined Coat, Pistol
Ray of Ra (Spitfire) + Water Bullets
|
Sairah
|
+3
|
+3
|
+2
|
4+
|
Fanatic, Stealthy
|
Combat Knives + Throwing Knives (Poison)
|
4 Nubian Guardsmen
|
+3
|
+1
|
4+
|
Fanatic
|
Lined Coat, Scimitar, Muzzle Loading Rifle
|
|
5 Cultists
|
+1
|
+1
|
5+
|
Club or Pistol (see model)
|
||
Mummified Priest
|
+3
|
-
|
-
|
3+
|
Hands are clubs.
|
Wrappings (lined coat), Harden spell.
|
The role of the cult is to kill
everyone. Can’t win – just here to wreck stuff.
Cultists may deploy in Turn 2
within 3” of any sphinx on the table.
|
Last Tues evening saw a 5 player game of IHMN occur. Please read the written precursor to the game in the previous post as to what it was all about. We modify the rules slightly by moving two figures at a time per player to speed things up with so many and also by moving clockwise about the table from the person that rolled the highest initiative.
The table was set out with rocky hills, scattered stands of palms, a hamlet and many Egyptian ruins. I really like the look of my desert terrain and one of the reasons I designed this scenario was to use it all once more. The companies were all designed by me. I tried to be reasonably fair - but rarely do I use the point system.I like armies that are dominated by "poor" troops - Pluck 5 was average.
The Hardwig archaeologist expedition. They were vulnerable in the centre of the table but had good cover. The red counters represent boxes of treasure to be dragged off the table.
The British Egyptian colonial force. They took to the table quickly eager to find and secure the Hardwig expedition and eradicate any threats.
The Bandits of Rabeh Zubair deployed from the flank. Dias is shown here with two porters. His aim was to take pictures of the British aggressively attacking. We treated the photography as a missile attack needed 7+.
The men of Scotland Yard arrived in a dramatic fashion and in disguise.
Here are the bobbies of the Yard in mufti. Once combat was joined their wigs would fall off and their poor burnt cork blackening would be revealed.
Other bandits crept between the ruins eager to set up a firing position to snipe the British.
These bandits quickly engaged. The British proved only too willing attempting to overwhelm this attack with their superior numbers.
The bandits relied on the Arabic superhero - Al Hurun - whose cutlass whirled about him cutting soldiers down.
Dias tried again and again for a picture.
The other Belgian agent - Klinck - approached with his camera and porters too. These swift natives were ready to run once an incriminating negative was secured.
Here too, alas, a photo was not forthcoming.
The Yard were now revealed and pounced on the British forces, not to kill but to subdue. This would prevent an international incident.
Major Savage, British commander was beset by the Consulting Detective and Watson. His men fell quickly but his servant, Boy, held on with grit and determination.
The Bandit leader, Kibonge, wielded his spear with deadly effect.
Al Hurun continued to swing his sabre but was beginning to tire. Savage repeatedly threw men toward the Arabic superhero.
Hardwig's men seemed paralysed for much of the game until a sudden burst of enthusiasm drove them from behind the hill they cowered behind. By this time the Bandit leader, Rabeh Zubair, has charged recklessly and did battle with a lone askari - who somehow managed to fend of the blows of his enormous curved blade.
In a display of insurmountable courage - Boy (who has just smashed his only weapon - a decanter of scotch - over Watson's head without effect) - then used his drinks tray in a improvised fashion. He struck down Dr Watson to the delight of his master - Savage. (And resounding cheers from all players!)
Bandits battled askari. The hero - O'Connell - proved a dangerous opponent once more with both pistols and fists.
Dias lined up yet another attempted photo.
Battle raged across the table as four companies engaged in bitter melee.
At last! Dias secured a picture. But two of the Yard's finest were in pursuit.
O'Connell safeguards the Egyptian artefacts but none are securely taken from the table.
The posthumous hero of the hour - Boy. For his fortitude and exceptional bravery his was awarded the highest accolade for a man of colour - the Tin Watermelon. (I can't remember who won our other player award for best in game heroics - the Iron Turban. This can only be won by a figure with poor pluck, few weapons and no skills.)
Dias urges on his porter to run for the table edge with the precious negative plate. The next game would see the British trying to secure this before it leaves the Dark continent.
No doubt the men of the Yard will be playing a key role. Although Watson will have a ringing headache and a large indent in his forehead from a silver drinks platter.